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F083 — Skill-based Bonus Rounds

FieldValue
IDF083
Phase4 — Config, Navigation & Audio
JiraTBD
StatusTS ❌ · JS ❌ · UMA ❌

Business Rule

Occasionally during gameplay, the player is offered a Bonus Round. Bonus rounds are:
  • Skill-based — the player’s decisions influence the outcome (not pure RNG)
  • Themed on the main game — use Texas HoldEm mechanics as their foundation
  • Triggered by operator-configured events — trigger conditions are set at installation (see F032)
  • Variety mechanism — add gameplay variety and give players an incentive to continue playing
Bonus rounds are optional — the operator can disable them at installation.

Source: Game Concept Document

“Occasionally, during game play, the player will be offered a ‘Bonus-Round’ to play; these bonus rounds are based on the main game and are typically skill-based. The bonus games add variety and give the player an incentive to stay at the table for longer.”
“Configurable ‘Jackpot’ and ‘Bonus’ round trigger events: Hedge’Em has multiple operator-configurable mechanisms to trigger the ‘Jackpot’ and ‘Bonus’ rounds.”
“Know your stuff? - Then earn your rewards in the skill-based Bonus Rounds.”
“It has skill-based bonus rounds based on the main game.” (Listed as a unique selling point)
“have bonus rounds and progressive jackpots” (Listed as a competitive differentiator)

Design (To Be Specified)

The following design details are not yet defined — they require specification by Qeetoto before implementation:
  • What are the available bonus round types?
  • What decisions does the player make during a bonus round?
  • How is “skill” evaluated and rewarded?
  • What is the payout structure for bonus rounds?
  • What are the valid trigger events (e.g. N consecutive losses, specific hand outcome, time-based)?
  • Does a bonus round replace the main game or play out alongside it?
  • Can the player decline a bonus round offer?

Competitive Significance

The game concept document lists skill-based bonus rounds as both a key feature and a unique selling point that differentiates HedgeEm from competitors:
“There are similar games in the market, but none that… have bonus rounds and progressive jackpots”

Acceptance Criteria

#CriterionJSTSUMA
AC1Bonus round triggered by operator-configured event
AC2Player presented with skill-based choices during bonus
AC3Bonus payout based on player’s skill decisions
AC4Bonus rounds can be disabled per operator config
AC5Main game state preserved during and after bonus round

Version Parity

VersionStatusNotes
JS (reference)❌ Not implementedNot present in current JS client
TS❌ Not implementedPhase 4
UMA❌ Not implementedPhase 5
  • F032 — RTP Config (bonus round trigger configuration)
  • F084 — Progressive Jackpots (often triggered alongside bonus rounds)
  • F040 — Menu Screen (bonus round entry point TBD)