F083 — Skill-based Bonus Rounds
| Field | Value |
|---|---|
| ID | F083 |
| Phase | 4 — Config, Navigation & Audio |
| Jira | TBD |
| Status | TS ❌ · JS ❌ · UMA ❌ |
Business Rule
Occasionally during gameplay, the player is offered a Bonus Round. Bonus rounds are:- Skill-based — the player’s decisions influence the outcome (not pure RNG)
- Themed on the main game — use Texas HoldEm mechanics as their foundation
- Triggered by operator-configured events — trigger conditions are set at installation (see F032)
- Variety mechanism — add gameplay variety and give players an incentive to continue playing
Source: Game Concept Document
“Occasionally, during game play, the player will be offered a ‘Bonus-Round’ to play; these bonus rounds are based on the main game and are typically skill-based. The bonus games add variety and give the player an incentive to stay at the table for longer.”
“Configurable ‘Jackpot’ and ‘Bonus’ round trigger events: Hedge’Em has multiple operator-configurable mechanisms to trigger the ‘Jackpot’ and ‘Bonus’ rounds.”
“Know your stuff? - Then earn your rewards in the skill-based Bonus Rounds.”
“It has skill-based bonus rounds based on the main game.” (Listed as a unique selling point)
“have bonus rounds and progressive jackpots” (Listed as a competitive differentiator)
Design (To Be Specified)
The following design details are not yet defined — they require specification by Qeetoto before implementation:- What are the available bonus round types?
- What decisions does the player make during a bonus round?
- How is “skill” evaluated and rewarded?
- What is the payout structure for bonus rounds?
- What are the valid trigger events (e.g. N consecutive losses, specific hand outcome, time-based)?
- Does a bonus round replace the main game or play out alongside it?
- Can the player decline a bonus round offer?
Competitive Significance
The game concept document lists skill-based bonus rounds as both a key feature and a unique selling point that differentiates HedgeEm from competitors:“There are similar games in the market, but none that… have bonus rounds and progressive jackpots”
Acceptance Criteria
| # | Criterion | JS | TS | UMA |
|---|---|---|---|---|
| AC1 | Bonus round triggered by operator-configured event | ❌ | ❌ | ❌ |
| AC2 | Player presented with skill-based choices during bonus | ❌ | ❌ | ❌ |
| AC3 | Bonus payout based on player’s skill decisions | ❌ | ❌ | ❌ |
| AC4 | Bonus rounds can be disabled per operator config | ❌ | ❌ | ❌ |
| AC5 | Main game state preserved during and after bonus round | ❌ | ❌ | ❌ |
Version Parity
| Version | Status | Notes |
|---|---|---|
| JS (reference) | ❌ Not implemented | Not present in current JS client |
| TS | ❌ Not implemented | Phase 4 |
| UMA | ❌ Not implemented | Phase 5 |
Related Features
- F032 — RTP Config (bonus round trigger configuration)
- F084 — Progressive Jackpots (often triggered alongside bonus rounds)
- F040 — Menu Screen (bonus round entry point TBD)
