F084 — Multi-level Progressive Jackpots
| Field | Value |
|---|---|
| ID | F084 |
| Phase | 4 — Config, Navigation & Audio |
| Jira | TBD |
| Status | TS ❌ · JS ❌ · UMA ❌ |
Business Rule
When enabled by the operator, three tiers of progressive jackpot accumulate throughout gameplay:| Tier | Size | Trigger frequency |
|---|---|---|
| Small jackpot | Low value | More frequent |
| Medium jackpot | Mid value | Moderate |
| Large jackpot | High value | Rare |
Source: Game Concept Document
“If enabled by the operator during installation, small, medium, and large progressive jackpots accumulate throughout the game. These jackpots are then paid to the player when defined trigger-events occur. The Jackpots add volatility to the game and give the player an incentive to stay at the table for longer.”
“Configurable ‘Jackpot’ and ‘Bonus’ round trigger events: Hedge’Em has multiple operator-configurable mechanisms to trigger the ‘Jackpot’ and ‘Bonus’ rounds.”
“have bonus rounds and progressive jackpots” (Competitive differentiator)
Design (To Be Specified)
The following design details are not yet defined:- What are the valid jackpot trigger events?
- How does jackpot accumulation relate to bet amounts (contribution rate)?
- Are jackpots local (per terminal) or pooled (network-wide)?
- What is the base/seed value for each jackpot tier after reset?
- Is there a jackpot display/meter visible during normal gameplay?
- Does winning a jackpot affect the session’s RTP accounting?
- Regulatory requirements for jackpot accounting and audit trail
Competitive Significance
Progressive jackpots are listed as a key feature differentiating HedgeEm from similar products:“There are similar games in the market, but none that… have bonus rounds and progressive jackpots”The jackpots are described as adding volatility — a deliberate design choice to appeal to players who enjoy high-variance outcomes alongside the game’s core probability-based betting.
Acceptance Criteria
| # | Criterion | JS | TS | UMA |
|---|---|---|---|---|
| AC1 | Three jackpot tiers (small, medium, large) configured | ❌ | ❌ | ❌ |
| AC2 | Jackpots accumulate as bets are placed | ❌ | ❌ | ❌ |
| AC3 | Jackpot paid on operator-configured trigger event | ❌ | ❌ | ❌ |
| AC4 | Jackpot resets to base value after payout | ❌ | ❌ | ❌ |
| AC5 | Jackpots can be disabled per operator config | ❌ | ❌ | ❌ |
| AC6 | Jackpot values visible to player during gameplay | ❌ | ❌ | ❌ |
Version Parity
| Version | Status | Notes |
|---|---|---|
| JS (reference) | ❌ Not implemented | Not present in current JS client |
| TS | ❌ Not implemented | Phase 4 |
| UMA | ❌ Not implemented | Phase 5 |
Related Features
- F032 — RTP Config (jackpot trigger and accumulation configuration)
- F083 — Skill-based Bonus Rounds (may share trigger mechanism)
