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F084 — Multi-level Progressive Jackpots

FieldValue
IDF084
Phase4 — Config, Navigation & Audio
JiraTBD
StatusTS ❌ · JS ❌ · UMA ❌

Business Rule

When enabled by the operator, three tiers of progressive jackpot accumulate throughout gameplay:
TierSizeTrigger frequency
Small jackpotLow valueMore frequent
Medium jackpotMid valueModerate
Large jackpotHigh valueRare
Each jackpot accumulates (grows) as players bet. When a configured trigger event occurs, the appropriate jackpot tier is paid to the player. After payment the jackpot resets to a base value and begins accumulating again. Jackpots are optional — the operator enables and configures them at installation. When disabled, gameplay is unaffected.

Source: Game Concept Document

“If enabled by the operator during installation, small, medium, and large progressive jackpots accumulate throughout the game. These jackpots are then paid to the player when defined trigger-events occur. The Jackpots add volatility to the game and give the player an incentive to stay at the table for longer.”
“Configurable ‘Jackpot’ and ‘Bonus’ round trigger events: Hedge’Em has multiple operator-configurable mechanisms to trigger the ‘Jackpot’ and ‘Bonus’ rounds.”
“have bonus rounds and progressive jackpots” (Competitive differentiator)

Design (To Be Specified)

The following design details are not yet defined:
  • What are the valid jackpot trigger events?
  • How does jackpot accumulation relate to bet amounts (contribution rate)?
  • Are jackpots local (per terminal) or pooled (network-wide)?
  • What is the base/seed value for each jackpot tier after reset?
  • Is there a jackpot display/meter visible during normal gameplay?
  • Does winning a jackpot affect the session’s RTP accounting?
  • Regulatory requirements for jackpot accounting and audit trail

Competitive Significance

Progressive jackpots are listed as a key feature differentiating HedgeEm from similar products:
“There are similar games in the market, but none that… have bonus rounds and progressive jackpots”
The jackpots are described as adding volatility — a deliberate design choice to appeal to players who enjoy high-variance outcomes alongside the game’s core probability-based betting.

Acceptance Criteria

#CriterionJSTSUMA
AC1Three jackpot tiers (small, medium, large) configured
AC2Jackpots accumulate as bets are placed
AC3Jackpot paid on operator-configured trigger event
AC4Jackpot resets to base value after payout
AC5Jackpots can be disabled per operator config
AC6Jackpot values visible to player during gameplay

Version Parity

VersionStatusNotes
JS (reference)❌ Not implementedNot present in current JS client
TS❌ Not implementedPhase 4
UMA❌ Not implementedPhase 5
  • F032 — RTP Config (jackpot trigger and accumulation configuration)
  • F083 — Skill-based Bonus Rounds (may share trigger mechanism)